Post by The Powers That Be on Dec 26, 2009 19:34:18 GMT -6
Here you'll find a list of what possibilities you may end up playing here on Cursed. Keep in mind some of these species may seem passive however, a war is raging and everyone is being called to help. Also understand that this list is a work in progress, and the general rule is that if it existed on the show, you can play it here. Detailed in explanation just in case you're not sure how to play what you've been given:
Witch -- They can be either male or female, Good, Evil, or Neutral for a short period of time. All witches magical or not must follow Wiccan rules. If a witch breaks these rules he/she may fall susceptible to evil or worse turn into a warlock. Classifications are broken down into three: Practitioner: a witch with no magical abilities sometimes with no power what so ever they simply believe. However, if in say a magical area the spells they cast can be effective. Good Witch: a witch with an active power. Along with this they can cast effective spells, brew effective potions, and scry (a form of locating someone/thing using a crystal and a map). Evil Witch: A witch who has given herself/himself to evil by breaking Wiccan laws. They also have an active power as well as cast effective spells, brew effective potions, and scry. They use their powers to kill and harm innocents. However, they will remain a Evil Witch until they kill a Good Witch and steal their powers turning from an Evil Witch into a Warlock.
Druid -- They can be male or female however, all Druids are Good. Mostly in tune with the forces of nature considering their powers revolve around it. They can however, be found with powers outside the dominion of the forest. Druids can naturally tame and empathize with all animals. The thing that sets a Druid apart is an animal guardian. (Like a witch's whitelighter/familiar.) Druids can communicate with said guardian, normally the animal is chosen and tied to the druid's personality. These animal guardians are realistic creatures found in the wild. A tattoo is found somewhere on a Druid of their animal guardian. Druid's also have the ability to brew effective potions and remedies.
Whitelighter -- Like witches they can be male or female. Also like Druids, they can only be good. Whitelighters are guardian angels they are sent to guide Good Witches and Future Whitelighters from harm and following down the right paths. Pacifists by nature they avoid fighting except in dire need of their charges, however Whitelighters can brew effective potions and cast certain effective spells. The only thing able to kill a Whitelighter is a Darklighter's arrow. The normal powers of a Whitelighter: Orbing (a form of transportation), Healing (This should speak for itself), Sensing (Know the location of their charges, and what kind of condition and emotional state they are in), Cloaking (Hide their charges' auras from being sensed by others), Omnilingualism (Can speak any language), Glamouring (can create an illusion to look like someone else), Immortality (Whitelighters never age and short of a darklighter cannot be killed), Hovering (levitate above the ground). Among the whitelighters there are others. Elders: Administrative Whitelighters in charge of keeping up with the Grand Design they only answer to the High Council and the Angels of Destiny.
Cupid -- Can be male or female, they are always Good. Agents of love that keep watch over their own charges and help them find love. Cupids can be hurt or even killed, the best way is by destroying the love they have created. However, it takes a great force to kill a Cupid. Every Cupid has a ring that helps them with their powers, however some of the abilities can be used without the ring. Their powers include: Empathy (Able to feel emotions of others, even channel them and their power), Immortality (Never age), Time Manipulation (Can move forward, backward, or even stop time with the ring following love of their charges), Suggestion (Plant thoughts into charges while using the ring to open up love, done during a state of slow time), and Fading (a form of transportation in which they glow pink and fade away in the shape of a heart).
Valkyrja (Valkyrie) -- Only can be female and Good or Neutral. Valkyrjas are in charge of finding souls of great warriors and bringing them to their home on Valhöll (Valhalla) to train them for the Final World Battle. An Island located in the Indian Ocean protected by magic so it can't be seen or sensed. The only way to get there undetected is with a Valkyrja pendant. Valkyrjas can be killed by normal means...however actually managing to do it is the hard part. They are stubborn and strong willed. Valkyrjas powers include: Telekinesis (moving things with the mind), Portal Creation (A blue wave like portal appears when they touch their pendant allowing them to teleport), Super Strength (Should speak for itself), Immortality (Never age), Soul Absorption (An enchanted bottle they carry that will hold the soul of a warrior worthy of Valhöll), Remote Teleportation (able to call for objects to the Valkyrja with a flash of light), High Resistance (To magic, weapons, and some potions but NOT immune).
Elemental -- Can be male or female. Good, Evil, or Neutral unless a witch, then only for a short time. Elementals are special beings in touch with the elements. Elementals have FULL control over an element or elements. Commonly seen in witches where they still have their other witchly powers. However, it has been seen that demons or other beings taken on as Elemental. Druids could be considered a "lesser" form of an Elemental. As well as Firestarters: who are magical beings that can create fire but not fully control it. Their control over the element is some what chaotic.
Warlock -- Can also be male or female however they are only Evil and possibly Neutral depending on parent and outside factors. Warlocks can either be born from Warlock parents, a Warlock mating with a mortal, or they can be changed from Evil Witches. They can also form with a Dark Ceremony Union of a Good Witch and a Warlock. Warlocks sometimes can form factions in order to gain power. That's all that matters power, and how much you have. A warlock's main focus is gaining more...especially from Good Witches. Original powers include: Blinking (trademark teleportation, in a blink of an eye gone and somewhere else) and Summoning (able to summon athemas through light to take a witch's power). As a warlock kills they gain more power.
Demon -- Can be male or female. However, some species of Demon only are Male or Female. Normally only Evil but like Warlocks depending on parents and other factors can be Neutral. Demons come in a wide variety of sub species. Depending on the species some can cast effective spells and brew effective potions. One of the most generic abilities a demon can carry is the ability to throw Energy Balls (electricity at a low or high voltage controlled by the user that can be hurled at their enemies). Upper level demons have also been seen to Shimmer (a form of teleportation that bends light and the image of said Demon and takes them where they choose) or Flame (a form of teleportation where the user erupts in flames and transports where they desire). Depending on the sub species is where they are at in the hierarchy of Demons. For instance a Scavenger Demon is lower then a Harpy Demon. But some upper level Demons have made names for themselves beyond normal classifications. Getting them much higher then both listed before.
Darklighter -- Can be male or female and can only be evil. Darklighters are normally from future whitelighters committing suicide or mortals dying with strong evil auras. All Darklighters have four basic powers: Dark Orbing (Like a whitelighters orbing but with purple and black orbs rather then blue and white), Summoning (In this case their crossbow with their poison arrows in a puff of black smoke), Sensing (able to sense their victims location), and Immortality (Darklighters never age however they can be injured or killed). Darklighters come in a variety of classes: Assassin: Normal Darklighters that go after whitelighters to weaken their charges. Incubus: Darklighters who's job relay on procreation. They seduce innocent women in order to bear their progeny. Taking their children after birth and raise them to integrate into mortal society. They have a heighten ability of Sensing in which they can pin point exactly where their victim is. In some cases, depending on the mate, Incubus Darklighters can sometimes have an additional active power. Spirit Killers: Darklighters that target future whitelighters and drive them to committing suicide. They have advanced abilities of Telepathy able to not only read their victim's mind but also implant thoughts, voices, and images into their head. They also have an active power of Cursing. Spirit Killers use their power to create negative probability onto their victims no matter what the outcome it will always end badly. Trackers: Are the rouge Darklighters with tribal tattoos on their face. Their main purpose is going after Whitelighters who have clipped their wings, or fallen whitelighters. Among normal powers of a Darklighter, Trackers also have a high resistance against witch's magic.